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Tricks Of The Windows Game Programming Gurus

Product Description
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algo… More >>

Tricks of the Windows Game Programming Gurus

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5 Responses to “Tricks of the Windows Game Programming Gurus”

  1. Listen to me Andre. This is a rewrite of your previous books. You are a lousy programmer (usage of global variables, unrolling loops etc.) That was maybe good in the early ’90s whene machines were slow, but not today. Second, your books don’t deliver what they say. I am not even going to elaborate that. But the worst thing is that people who praise your books with Best book for any graphics programmer, or It feels like I won the Grand Prize, that is simple disgusting. When you click to see their other reviews, you can see that there are none. So, I can only conclude that they are your friends. Guess what, I have many friends who will give you so many 1 stars, that you will think that you are in the center of the Milky Way Galaxy. You are a 3rd rated programmer, and that’s why you never created any game that actually worked. And btw. my IQ is 160.
    Rating: 1 / 5

  2. First of all I have a master of science degree in computer graphics. Second, Phillip Vaira, this is the only review that you wrote, and not only you but also many people who gave this book 5 stars, they only have one review. Therefore it is very suspicious whatevere you are writing. But apart from that, I can give you many good reasons why you should avoid Andre Lamothe’s books:

    - this book is a recycle of his earlier books. with every new book he always recycles the same things

    his new book: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization

    also uses directx 7.0 :lol: – i told you about recycling

    - his uses global variables all the time as optimization tehniques :lol:

    - he is a terrible programmer

    - his friends write fake reviews for him

    Phillip Vaira says: Best book for any graphics programmer

    are you kidding me ??? shut up man. you and all others like

    Daniel Smektala.

    trust me people all andre’s books are terrible.

    I agree with you IQ160. Avoid andre lamothe. Man if you value anything you would wrote at least one good game in your 25 years of career. Do yourself a favour. Retire.
    Rating: 1 / 5

  3. Amazing! His books are STILL stuck in the early 90’s and he or the publisher STILL use misleading titles to lure experienced developers to what seems like a never ending rewrite of his For Dummies book…

    I’m sure there’s a great deal of money in the broad “intro game dev” market when compared to the relatively small “experienced/pro 3D developer” market.

    Maybe in a couple of years Lamothe will start covering techniques used by real developers using DirectX 7 or 8… Till then, this guy’s books are on my “must avoid” list…
    Rating: 1 / 5

  4. I have to agree, all of the books are really just rewrites… The thing that really upsets me is that they don’t teach what he claims they teach. There really should be a law or some kind of rule that says a title and backcover must explain the contents of the book and not what the author would have liked too have written.
    Rating: 1 / 5

  5. How many times is this guy going to rewrite Teach Yourself Game Programming in 21 Days? We had that one, then the Black Art of 3D Game Programming (which was a rehash including stuff from Tricks of the Game Programming Gurus), then another rehash Windows Game Programming for Dummies, then yet another rehash Tricks of the Windows Game Programming Gurus, and now this one. And there is another one in the pipeline, Windows Game Programming for Dummies Second Edition. He takes the old book, cleans out all the obselete code from DirectX n, and slaps in a version of the DirectX n+1 documentation with corny commentary, and makes another giant wad of money.

    Hey, I’m not saying he shouldn’t make all the money he can, but I’d be bored as hell with explaining how to write Frogger 4.0, this time with 16 bit color! It’s pretty much the same book. All the old functionality from DirectX n is present in DirectX n+1, so why buy the new book? The old ones would work just as well if you want to know how to program a 2D game like Missile Command, and you can find them [cheaper] used.

    I also don’t understand why “3D” appears in the title of this book if the only coverage of Direct3D is not in the book but on the CD. Come on, it’s not that hard to do 3D.

    The answer to all these rhetorical questions is, of course, that the books are written for 14-year-old’s with their first C compiler and ready to rock and roll, and as long as they keep buying this dude is going to keep making money. They’re salivating over “3D”? Give them a book on how to write a Quake or a flight simulator or something and you’ll see the money roll in. Yeah, it’d take about 1000 pages to explain the basics in sufficient detail, but LaMothe already takes that much talking about 2D …intercourse. Cut it out (make them buy another book!)
    Rating: 1 / 5

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