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Open Source Game Development: Qt Games For KDE, PDAs, And Windows

Product Description
Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D), graphics & sound, pathfi nding, AI, particle effects, math, and physics. All relevant sections of the book include ready-to-use code snippets that are accompanied by fully functional tutorial/example programs and … More >>

Open Source Game Development: Qt Games For KDE, PDAs, And Windows

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Comments

4 Responses to “Open Source Game Development: Qt Games For KDE, PDAs, And Windows”

  1. See this book as a general introduction to developing games and open source software, but some definitions are often shallow and/or briefly explained. You’ll have to follow its many references to gather the whole knowledge together. Recommended for those with good skills in C++ and class programming but are willing to build some board games for fun. Interestingly, it gives some insight into AI and 3D gfx, but never deep enough for someone to start any serious project. The attached CDROM contains complete projects which does help a lot (but nothing that you can’t find in the Web).
    Rating: 4 / 5

  2. This book, by Thompson Learning, is an excellent book in that it not only goes into the code aspect of game creation using QT and a C++ compiler, but gives some insight into what it takes to design a particular game program solution.

    However, even though it does not take a whole lot of programming experience to program a game, one does need to have at least a working knowledge of form creation using (QT or a Visual program language) and some knowledge of a C++ compiler.

    Remember, to show a form it must be called by code which includes at least one (Show form) code block.

    I would say the programming level needed to use this book effectively is at least advanced beginning. And I believe some experience in the Linux version of QT and the Linux GNU C++ compliler would be very helpful.
    Rating: 5 / 5

  3. Well written, concise, clear — this is book is the perfect introduction for anyone who wants to code using Qt and KDE as well as for anyone who wants to get into game programming as a hobby.
    Rating: 5 / 5

  4. This book contains everything you need to know to develop game programs on Linux and the KDE desktop, with information on how to make your games portable to Windows, Mac and PDA. It covers a wide range of topics in a very clear fashion – technicalities of various platforms, use of Qt canvas 2D graphics and OpenGL 3D graphics, sound, artificial intelligence, path finding, maths and physics of games and network play, to name just a few. The references to websites and other texts, at the end of each chapter, are alone worth their weight in gold.

    If only I had had this book available when I sat down to develop a game 4 years ago. I would have saved about a year of my life, which I spent finding out things the hard way!
    Rating: 5 / 5

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